docs: add system architecture notes #1
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# Codex + TanStack Start:系统架构学习笔记
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> 目标:这不是项目进度记录,而是一篇可以脱离当前上下文独立复习的架构笔记。它回答三个问题:**系统边界在哪里、数据如何流动、为什么要这样分层。**
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## 1. 问题背景:我们真正要解决什么
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这个项目不是在“做一个聊天框”,而是在验证一套本地 Agent Web 架构:浏览器负责交互,TanStack Start 负责 Web/RPC 边界,Codex app-server 负责 Agent runtime,本机已有的 Codex/ChatGPT 登录态负责认证。
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核心约束有四个:
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1. 浏览器不能拿到 Codex 凭据、`~/.codex`、原始协议对象或本地敏感信息。
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2. Agent 回复必须是真正的流式文本,而不是请求完成后一次性返回。
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3. Web 层不能直接绑定 Codex 协议,否则以后换 Claude、Pi、Qwen 或其他 runtime 会牵动整个 UI。
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4. V0 必须保持只读:可以分析仓库,但不允许文件写入、网络访问或交互式审批绕过。
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因此,架构目标不是“最少代码”,而是建立几个清晰的边界:
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```text
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Browser/UI boundary
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Transport/RPC boundary
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Application event boundary
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Agent runtime boundary
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Local machine / workspace boundary
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```
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真正重要的是:每一层只理解自己需要理解的协议。
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---
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## 2. 总体架构
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```mermaid
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flowchart TD
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U[User] --> UI[React Chat UI]
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UI --> C[useChatController]
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C --> SF[TanStack Start createServerFn]
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SF --> BR[Streaming Bridge]
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BR --> N[Codex Event Normalizer]
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N --> RT[CodexRuntime interface]
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RT --> AR[CodexAppServerRuntime]
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AR --> AS[codex app-server]
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AS --> FS[Workspace / Git Repository]
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AS --> AUTH[Local Codex / ChatGPT Auth]
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N -->|ChatEvent| BR
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BR -->|Async stream| SF
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SF --> C
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C --> AD[ChatEvent adapter]
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AD --> R[chatReducer]
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R --> UI
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```
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从浏览器看,它只知道:
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```text
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ChatRequest -> stream<ChatEvent>
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```
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它不知道:
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```text
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JSON-RPC
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codex app-server
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thread/start
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turn/start
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item/agentMessage/delta
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~/.codex
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子进程
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stdio
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```
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这就是架构中的第一原则:**把基础设施协议封装成应用协议。**
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---
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## 3. 三层系统边界
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### 3.1 Browser:只负责产品状态
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浏览器职责:
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- 收集用户输入;
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- 调用 `streamChat()`;
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- 消费 `ChatEvent`;
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- 维护消息、运行状态、活动状态;
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- 保存最小会话信息;
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- 渲染 UI。
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浏览器不应该:
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- 调用 `codex app-server`;
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- 读取 Codex 登录文件;
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- 接触 MCP 参数/result;
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- 接触 command stdout/stderr;
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- 接触 reasoning 原文;
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- 决定 sandbox 权限。
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**前端状态不是 Agent runtime 状态。** 前端保存的是“产品需要展示的投影”。
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### 3.2 TanStack Start Server:安全网关 + 协议翻译层
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Server 层做三类工作:
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1. 输入验证;
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2. runtime 调用;
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3. 将 runtime 事件变成浏览器安全的应用事件。
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`src/server-functions/chat.ts` 很关键,因为它是浏览器可导入模块,但真正的 Codex runtime 被隔离在 `*.server.ts` 后面。
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```text
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client import
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v
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createServerFn()
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|
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| server execution only
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v
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chat.runtime.server.ts
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v
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Codex runtime
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```
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这解决了一个典型全栈框架问题:**同一个 TypeScript 工程不等于所有模块都可以进入 browser bundle。**
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### 3.3 Codex Runtime:负责 Agent 生命周期
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Runtime 层负责:
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- spawn `codex app-server --stdio`;
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- initialize;
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- start/resume thread;
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- start turn;
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- 接收 item notification;
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- 接收 assistant delta;
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- 收集 usage;
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- 清理进程;
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- 把协议对象转换为内部 `CodexThreadEvent`。
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这里最重要的架构点不是 Codex,而是 `CodexRuntime` interface。
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```ts
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interface CodexRuntime {
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streamTurn(input: StreamCodexTurnInput): AsyncGenerator<CodexThreadEvent>
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}
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```
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UI 不依赖 `CodexAppServerRuntime`,server function 也不应该依赖 JSON-RPC 细节。
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---
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## 4. thread / turn / item:必须建立的心智模型
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这是理解 Codex Agent runtime 的基础。
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### Thread
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`thread` 是长期会话上下文。
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它类似:
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```text
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Conversation / Agent Session
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```
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第一条消息:
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```text
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thread/start
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```
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后续继续聊天:
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```text
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thread/resume(threadId)
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```
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浏览器 localStorage 保存 `threadId` 的原因,就是要把产品侧会话重新连接到 Codex 侧的长期上下文。
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### Turn
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`turn` 是 thread 中一次用户输入对应的一轮 Agent 工作。
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```text
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Thread
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├── Turn 1
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├── Turn 2
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└── Turn 3
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```
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一次 turn 可能包含:
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- reasoning;
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- command execution;
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- MCP tool call;
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- web search;
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- assistant message;
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- token usage;
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- error。
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因此:
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> 一个 HTTP/RPC 请求不等于一个 assistant message,而更接近一个完整 turn。
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### Item
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`item` 是 turn 内部的工作单元。
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```text
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Turn
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├── reasoning item
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├── command item
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├── tool item
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└── agentMessage item
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```
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Assistant 文本本身也是一个 item,它有生命周期:
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```text
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item/started
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↓
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item/agentMessage/delta × N
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↓
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item/completed
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```
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这也是为什么 UI 应使用:
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```text
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assistant.started
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assistant.delta
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assistant.completed
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```
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而不是只使用一个:
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```text
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assistant.message
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```
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---
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## 5. 一条消息的完整生命周期
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```mermaid
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sequenceDiagram
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participant User
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participant React
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participant Start as TanStack Start
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participant Runtime
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participant Codex as codex app-server
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User->>React: 输入 prompt
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React->>Start: streamChat({message, threadId})
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Start->>Runtime: streamTurn()
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Runtime->>Codex: initialize
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Codex-->>Runtime: initialize result
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Runtime->>Codex: initialized
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alt 新会话
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Runtime->>Codex: thread/start
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else 已有会话
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Runtime->>Codex: thread/resume(threadId)
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end
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Codex-->>Runtime: thread id
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Runtime-->>React: thread.started
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Runtime->>Codex: turn/start
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Codex-->>Runtime: item/started(agentMessage)
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Runtime-->>React: assistant.started
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loop 模型生成文本
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Codex-->>Runtime: item/agentMessage/delta
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Runtime-->>React: assistant.delta
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React->>React: reducer append delta
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end
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Codex-->>Runtime: item/completed(agentMessage)
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Runtime-->>React: assistant.completed(full snapshot)
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Codex-->>Runtime: thread/tokenUsage/updated
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Codex-->>Runtime: turn/completed
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Runtime-->>React: turn.completed
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```
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这里有两个特别值得记住的设计:
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### Delta 用于体验
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`assistant.delta` 提供实时输出。
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### Completed snapshot 用于校准
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最终 `item/completed` 里的完整文本不是多余的。
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它可以校准:
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- delta 丢失;
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- delta 重复;
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- snapshot 修订;
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- 中间状态异常。
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设计原则:
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```text
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delta = 实时体验
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completed snapshot = 最终事实
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```
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---
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## 6. 为什么需要 application-owned `ChatEvent`
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这是整个架构最值得迁移到其他项目的设计之一。
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如果 UI 直接消费 Codex:
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```ts
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if (event.method === 'item/agentMessage/delta') { ... }
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```
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那么 UI 已经被 Codex 协议绑死。
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现在使用:
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```ts
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ChatEvent =
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| assistant.started
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| assistant.delta
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| assistant.completed
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| activity.started
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| activity.updated
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| activity.completed
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| turn.completed
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| error
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```
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于是关系变成:
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```text
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Codex protocol
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↓ adapter
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Application protocol
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↓
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React UI
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```
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未来换 runtime:
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```text
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Claude events ─┐
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Pi events ├─> ChatEvent ─> UI
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Qwen events ─┘
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```
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UI 不变。
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### `ChatEvent` 不是简单 DTO
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它承担三个职责:
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1. **解耦**:隔离供应商协议;
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2. **安全**:只允许白名单数据进入浏览器;
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3. **产品语义**:把 Agent 底层事件转换成 UI 真正关心的生命周期。
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这比“直接透传原始 event,然后前端自己判断”健壮得多。
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---
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## 7. 为什么还要有 `ChatStateEvent`
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项目里实际上有两个事件层:
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```text
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ChatEvent -> transport contract
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ChatStateEvent -> reducer contract
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```
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它们不是重复设计。
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例如 server 只需要告诉浏览器:
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```text
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assistant.started(id)
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```
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而 reducer 创建消息时需要:
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```text
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createdAt
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```
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于是 adapter 可以在客户端补产品状态需要的信息:
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```text
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ChatEvent
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↓ toChatStateEvent(receivedAt)
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ChatStateEvent
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↓
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Reducer
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```
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这遵循一个很重要的原则:
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> Transport model、domain model、view state model 不应因为字段看起来相似就强行合并。
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---
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## 8. Server-only 边界为什么重要
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全栈 TypeScript 很容易制造一种错觉:
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> “既然都是 TS 文件,直接 import 不就行了吗?”
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问题是 browser bundle 一旦导入 runtime 模块,就可能把:
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- Node API;
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- 本地路径;
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- 子进程逻辑;
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- 协议类型;
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- 甚至认证相关实现
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带进浏览器构建图。
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当前项目的边界是:
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```text
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chat.ts browser-importable RPC declaration
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chat.runtime.server.ts server-only seam
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src/server/codex/** server-only runtime
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```
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`createServerFn` 的价值之一,就是让客户端引用一个“函数形状”,实际执行发生在服务器。
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---
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## 9. 持久化边界:谁保存什么
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当前有两套状态所有者。
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### Browser 持久化
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只保存:
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```text
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threadId
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messages[]
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```
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这解决的是产品体验:刷新页面后仍然能看到聊天记录并继续原线程。
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### Codex 持久化
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Codex 自己维护 thread/session 数据,例如本地 session。
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这解决的是 Agent 上下文。
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两者不能混为一谈:
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```text
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Browser transcript ≠ Codex thread state
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```
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浏览器消息只是 UI 投影,不应该被当成 Agent 的唯一真实上下文。
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### New Chat 的语义
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当前 New Chat 做的是:
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```text
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清浏览器 active conversation
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```
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不是:
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```text
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删除 Codex 历史 session
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```
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这是正确的职责分离。
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||||
---
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## 10. V0 read-only 安全模型
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当前策略:
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```text
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model: luna
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effort: high
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sandbox: read-only
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sandboxPolicy.networkAccess: false
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approvalPolicy: never
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```
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安全思路不是依赖一个开关,而是多层防线。
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### 第一层:权限限制
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```text
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read-only sandbox
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network disabled
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||||
```
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### 第二层:无交互审批
|
||||
|
||||
```text
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approvalPolicy: never
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||||
```
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避免 runtime 临时要求更高权限后由 Web UI 放行。
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### 第三层:数据最小化
|
||||
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||||
浏览器不接收:
|
||||
|
||||
```text
|
||||
reasoning raw text
|
||||
command stdout/stderr
|
||||
MCP arguments/results
|
||||
auth data
|
||||
raw runtime event
|
||||
```
|
||||
|
||||
### 第四层:workspace root
|
||||
|
||||
工作目录需要 canonicalize,并限制在允许 root 下。
|
||||
|
||||
安全原则:
|
||||
|
||||
> Agent 的权限控制和 UI 的数据脱敏是两个不同问题,二者都必须做。
|
||||
|
||||
只读 sandbox 防止 Agent 修改系统;事件白名单防止敏感信息泄漏到 Browser。
|
||||
|
||||
---
|
||||
|
||||
## 11. 为什么不直接把 Codex 协议给前端
|
||||
|
||||
看起来直接转发 JSON-RPC 最省代码:
|
||||
|
||||
```text
|
||||
Codex -> WebSocket -> Browser
|
||||
```
|
||||
|
||||
但会带来几个长期问题。
|
||||
|
||||
| 方案 | 优点 | 代价 |
|
||||
|---|---|---|
|
||||
| 原始协议直传 | 开发快、信息完整 | 前端强耦合 Codex、敏感字段难控制、协议升级影响 UI |
|
||||
| Server normalize | 安全边界清楚、UI 稳定、可换 runtime | server adapter 代码更多 |
|
||||
| Browser 自己 adapter | server 简单 | 安全与兼容逻辑散落前端,不推荐 |
|
||||
|
||||
对于 Agent 产品,推荐:
|
||||
|
||||
```text
|
||||
Raw runtime protocol
|
||||
↓
|
||||
Server-side normalization
|
||||
↓
|
||||
Stable app protocol
|
||||
```
|
||||
|
||||
因为 runtime event 通常比 UI 所需的数据丰富得多。
|
||||
|
||||
---
|
||||
|
||||
## 12. 当前关键源码映射
|
||||
|
||||
| 关注点 | 文件 | 职责 |
|
||||
|---|---|---|
|
||||
| Web RPC | `src/server-functions/chat.ts` | 输入校验、streaming server function、错误收敛 |
|
||||
| Runtime seam | `src/server-functions/chat.runtime.server.ts` | Web 层进入 Codex 层的唯一桥梁 |
|
||||
| Streaming bridge | `src/server-functions/chat-stream.ts` | 消费 runtime event 并输出 ChatEvent |
|
||||
| Event normalization | `src/server-functions/codex-event-normalizer.ts` | Codex event -> application event |
|
||||
| Runtime contract | `src/server/codex/codex-runtime.ts` | 定义可替换 runtime interface |
|
||||
| App-server client | `src/server/codex/codex-app-server.server.ts` | 子进程、JSON-RPC、thread/turn/item 生命周期 |
|
||||
| Workspace policy | `src/server/codex/workspace.server.ts` | 工作目录约束 |
|
||||
| App transport types | `src/features/chat/chat.types.ts` | Browser-safe ChatEvent contract |
|
||||
| State adapter | `src/features/chat/chat-event.adapter.ts` | transport event -> reducer event |
|
||||
| Reducer | `src/features/chat/chat.reducer.ts` | 确定性状态变化 |
|
||||
| Controller | `src/features/chat/use-chat-controller.ts` | 调 RPC、消费 stream、generation guard、持久化 |
|
||||
| Storage | `src/features/chat/chat.storage.ts` | localStorage versioned persistence |
|
||||
| UI | `src/features/chat/components/**` | 纯展示与交互 |
|
||||
|
||||
复习源码时推荐按这个顺序:
|
||||
|
||||
```text
|
||||
chat.ts
|
||||
-> chat-stream.ts
|
||||
-> codex-event-normalizer.ts
|
||||
-> codex-runtime.ts
|
||||
-> codex-app-server.server.ts
|
||||
-> chat-event.adapter.ts
|
||||
-> chat.reducer.ts
|
||||
-> use-chat-controller.ts
|
||||
```
|
||||
|
||||
这样是在顺着数据流读,而不是按目录读。
|
||||
|
||||
---
|
||||
|
||||
## 13. 当前架构里的几个关键 trade-off
|
||||
|
||||
### process-per-turn vs long-lived app-server
|
||||
|
||||
当前 `streamTurn()` 每次创建一个 app-server connection。
|
||||
|
||||
优点:
|
||||
|
||||
- 生命周期简单;
|
||||
- 故障隔离强;
|
||||
- turn 结束即可清理;
|
||||
- V0 易调试。
|
||||
|
||||
缺点:
|
||||
|
||||
- 重复 initialize;
|
||||
- 多 turn 成本更高;
|
||||
- interrupt/steer/多并发管理不自然;
|
||||
- 不适合未来复杂 Agent desktop runtime。
|
||||
|
||||
成熟版本通常更适合:
|
||||
|
||||
```text
|
||||
App lifecycle
|
||||
↓
|
||||
long-lived AppServerClient
|
||||
├── Thread A / Turn 1
|
||||
├── Thread A / Turn 2
|
||||
└── Thread B / Turn 1
|
||||
```
|
||||
|
||||
### async generator RPC vs SSE/WebSocket
|
||||
|
||||
当前使用 TanStack Start async generator。
|
||||
|
||||
| 技术 | 适合场景 |
|
||||
|---|---|
|
||||
| async generator RPC | 请求-流式响应、类型整合好、当前 Demo 简洁 |
|
||||
| SSE | 单向服务器推送,协议简单,浏览器原生支持 |
|
||||
| WebSocket | 双向长期会话、interrupt/steer/approval/实时协作 |
|
||||
| raw fetch stream | 控制力高,但协议、解析、类型都需要自己维护 |
|
||||
|
||||
当前需求主要是:
|
||||
|
||||
```text
|
||||
user request -> server stream response
|
||||
```
|
||||
|
||||
因此 async generator 很合理。
|
||||
|
||||
当未来加入:
|
||||
|
||||
```text
|
||||
steer
|
||||
approval
|
||||
interrupt
|
||||
multi-agent events
|
||||
```
|
||||
|
||||
WebSocket 或独立 runtime transport 的价值会提高。
|
||||
|
||||
---
|
||||
|
||||
## 14. 典型失败场景
|
||||
|
||||
### 14.1 Codex 模型不可用
|
||||
|
||||
表现:
|
||||
|
||||
```text
|
||||
turn 很快失败
|
||||
没有 agentMessage delta
|
||||
```
|
||||
|
||||
调试顺序:
|
||||
|
||||
1. 先直接测试本机 Codex;
|
||||
2. 验证账号模型权限;
|
||||
3. 记录 app-server event type,而不是直接猜 UI;
|
||||
4. 检查 `turn/completed` status/error。
|
||||
|
||||
### 14.2 浏览器不是流式输出
|
||||
|
||||
分层排查:
|
||||
|
||||
```text
|
||||
Codex 是否产生 delta?
|
||||
↓ yes
|
||||
Normalizer 是否产生 assistant.delta?
|
||||
↓ yes
|
||||
TanStack stream 是否逐事件到达?
|
||||
↓ yes
|
||||
Reducer 是否 append?
|
||||
↓ yes
|
||||
UI 是否被 memo/render 阻断?
|
||||
```
|
||||
|
||||
不要一开始就在 React 层加“打字机动画”。伪流式会掩盖真正的数据链路问题。
|
||||
|
||||
### 14.3 New Chat 后旧回复出现
|
||||
|
||||
这是 stale stream 问题。
|
||||
|
||||
当前客户端用 generation guard:
|
||||
|
||||
```text
|
||||
stream generation != current generation
|
||||
=> ignore
|
||||
```
|
||||
|
||||
它解决 UI 污染,但不等于 runtime 已取消。
|
||||
|
||||
### 14.4 turn 事件串线
|
||||
|
||||
未来存在并发 turn 时,不能只看:
|
||||
|
||||
```text
|
||||
message.method === 'turn/completed'
|
||||
```
|
||||
|
||||
应该同时关联:
|
||||
|
||||
```text
|
||||
threadId + turnId
|
||||
```
|
||||
|
||||
否则别的 turn completed 可能误结束当前流。
|
||||
|
||||
### 14.5 子进程退出异常
|
||||
|
||||
需要区分:
|
||||
|
||||
```text
|
||||
JSON-RPC error
|
||||
protocol parse error
|
||||
app-server process exit
|
||||
stderr diagnostics
|
||||
user abort
|
||||
turn failure
|
||||
```
|
||||
|
||||
如果全部变成一个 `Error('failed')`,系统后续会很难观测。
|
||||
|
||||
---
|
||||
|
||||
## 15. 调试方法:按边界观察,而不是全链路乱打日志
|
||||
|
||||
推荐在开发期临时记录结构化信息:
|
||||
|
||||
```text
|
||||
method
|
||||
threadId
|
||||
turnId
|
||||
item.type
|
||||
item.id
|
||||
delta.length
|
||||
status
|
||||
```
|
||||
|
||||
不要记录:
|
||||
|
||||
```text
|
||||
完整 reasoning
|
||||
command output
|
||||
MCP payload
|
||||
auth token
|
||||
敏感文件内容
|
||||
```
|
||||
|
||||
### 一条标准调试链
|
||||
|
||||
```text
|
||||
1. 本机 codex CLI 是否正常
|
||||
2. app-server initialize 是否成功
|
||||
3. thread/start 或 resume 是否成功
|
||||
4. turn/start 是否返回
|
||||
5. item/started 是否出现
|
||||
6. agentMessage delta 是否持续出现
|
||||
7. item/completed 是否包含最终 snapshot
|
||||
8. turn/completed 是否正确
|
||||
9. ChatEvent 是否正确映射
|
||||
10. reducer 是否按 id 更新
|
||||
```
|
||||
|
||||
这是比“浏览器没显示,先看 React”更专业的定位方式。
|
||||
|
||||
---
|
||||
|
||||
## 16. 架构演进路线
|
||||
|
||||
### Stage 1:当前 V0
|
||||
|
||||
```text
|
||||
read-only
|
||||
single workspace
|
||||
single active browser conversation
|
||||
process-per-turn
|
||||
streaming assistant
|
||||
```
|
||||
|
||||
### Stage 2:可靠 runtime client
|
||||
|
||||
增加:
|
||||
|
||||
- `turnId` correlation;
|
||||
- `turn/interrupt`;
|
||||
- 强制进程退出兜底;
|
||||
- fake app-server integration tests;
|
||||
- 结构化错误类型。
|
||||
|
||||
### Stage 3:长期 app-server
|
||||
|
||||
```text
|
||||
one runtime process
|
||||
multiple threads
|
||||
multiple turns
|
||||
```
|
||||
|
||||
增加:
|
||||
|
||||
- turn registry;
|
||||
- notification routing;
|
||||
- concurrency control;
|
||||
- reconnect/recovery。
|
||||
|
||||
### Stage 4:可写 Agent
|
||||
|
||||
必须新增:
|
||||
|
||||
- approval UI;
|
||||
- permission model;
|
||||
- diff preview;
|
||||
- write sandbox;
|
||||
- destructive action confirmation。
|
||||
|
||||
不能简单把:
|
||||
|
||||
```text
|
||||
read-only -> workspace-write
|
||||
```
|
||||
|
||||
当成一个配置切换。
|
||||
|
||||
### Stage 5:多 Runtime
|
||||
|
||||
保持:
|
||||
|
||||
```text
|
||||
CodexAdapter ─┐
|
||||
ClaudeAdapter ├─> ChatEvent
|
||||
PiAdapter ─┘
|
||||
```
|
||||
|
||||
这时今天设计的 application-owned contract 才真正体现价值。
|
||||
|
||||
---
|
||||
|
||||
## 17. 可迁移的架构原则
|
||||
|
||||
这套项目最值得记住的不是某个 Codex API,而是下面这些模式:
|
||||
|
||||
1. **Agent runtime 必须放在可信 server boundary 后面。**
|
||||
2. **供应商协议和产品协议要分开。**
|
||||
3. **流式 UI 应基于真实 delta,而不是字符串动画。**
|
||||
4. **delta 是实时状态,completed snapshot 是最终事实。**
|
||||
5. **Thread、Turn、Item 必须分层理解。**
|
||||
6. **Transport state 与 UI state 不应该强行共用同一模型。**
|
||||
7. **权限隔离和数据脱敏是两条不同安全防线。**
|
||||
8. **持久化必须明确数据所有者:Browser transcript 和 Agent thread 不是同一份状态。**
|
||||
9. **并发系统必须使用稳定 correlation id,而不是靠事件顺序猜归属。**
|
||||
10. **调试应该沿系统边界逐层验证。**
|
||||
|
||||
---
|
||||
|
||||
## 18. 复习检查表
|
||||
|
||||
如果可以不看代码回答下面问题,说明架构已经基本掌握:
|
||||
|
||||
- [ ] 为什么 `codex app-server` 必须运行在 server-side?
|
||||
- [ ] `thread`、`turn`、`item` 分别表示什么?
|
||||
- [ ] 为什么一个 turn 不等于一个 assistant message?
|
||||
- [ ] `item/agentMessage/delta` 在系统里经过了哪些层?
|
||||
- [ ] 为什么 `ChatEvent` 不直接复用 Codex 协议类型?
|
||||
- [ ] `ChatEvent` 和 `ChatStateEvent` 为什么要分开?
|
||||
- [ ] `assistant.completed` 已经有最终文本,为什么还需要 delta?
|
||||
- [ ] 有 delta 以后为什么仍需要 completed snapshot?
|
||||
- [ ] localStorage 和 Codex session 分别保存什么?
|
||||
- [ ] New Chat 为什么不应该等同于删除 Codex session?
|
||||
- [ ] read-only sandbox 与浏览器数据脱敏分别解决什么问题?
|
||||
- [ ] generation guard 能解决什么,不能解决什么?
|
||||
- [ ] 为什么并发 turn 必须按 `turnId` correlation?
|
||||
- [ ] process-per-turn 的优缺点是什么?
|
||||
- [ ] 什么时候应该考虑 SSE 或 WebSocket?
|
||||
- [ ] 如果未来替换成 Claude/Pi,哪些层应该变化、哪些层应该保持不变?
|
||||
|
||||
---
|
||||
|
||||
## 19. 思考题
|
||||
|
||||
1. 如果用户同时打开两个浏览器 Tab,两个 Tab resume 同一个 thread,会有哪些竞态?应该在哪一层解决?
|
||||
2. 如果 `assistant.delta` 已经追加了 200 字,但最终 `assistant.completed.text` 只有 180 字,Reducer 应该怎么处理?为什么?
|
||||
3. 如果未来允许 Agent 写文件,仅增加 `sandbox: workspace-write` 为什么不够?至少还需要哪些产品能力?
|
||||
4. 如果 app-server 变成长驻进程,一个 JSON-RPC reader 如何同时服务多个 turn?你需要哪些 registry/correlation 数据结构?
|
||||
5. 如果换成一个只提供 SSE 的 Agent provider,现有 `ChatEvent` 层还能否保留?哪些 adapter 需要变化?
|
||||
6. 为什么“浏览器永远不接触 raw runtime event”不仅是解耦设计,也是安全设计?
|
||||
7. 哪些错误应该展示给用户,哪些错误只应该进入 server log?如何给它们建立稳定 error code?
|
||||
|
||||
---
|
||||
|
||||
## 20. 最终心智模型
|
||||
|
||||
可以把整个系统压缩成一句话:
|
||||
|
||||
> **浏览器维护产品状态,TanStack Start 建立可信 RPC 边界,Application Event Contract 隔离产品与供应商协议,CodexRuntime 管理 Agent 生命周期,Codex app-server 负责真正的 thread/turn/item 执行。**
|
||||
|
||||
再进一步抽象:
|
||||
|
||||
```text
|
||||
External Agent Runtime
|
||||
↓
|
||||
Trusted Adapter
|
||||
↓
|
||||
Stable Application Events
|
||||
↓
|
||||
Deterministic Client State
|
||||
↓
|
||||
UI
|
||||
```
|
||||
|
||||
这才是这个 Demo 最有价值的架构成果。
|
||||
Reference in New Issue
Block a user