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1.7 KiB
Architecture
文档定位:V0 架构摘要 / 项目记录。 本文保留用于快速查看当前架构边界,不承担系统教学职责。完整的架构心智模型、设计理由、替代方案、失败模式与复习内容请阅读
docs/notes/01-system-architecture.md;端到端串联请阅读docs/notes/05-end-to-end-review.md。
Boundary
The Codex app-server is server-only. Browser code must never import the SDK/protocol client or read local Codex authentication files.
Runtime flow
POST user turn
-> chat server function
-> CodexRuntime interface
-> CodexAppServerRuntime
-> thread/start or thread/resume
-> turn/start
-> item/agentMessage/delta notifications
-> normalize app-server notifications to app ChatEvent
-> async stream back to browser
-> reducer updates message/activity state
Application event contract
The UI depends on an application-owned event contract rather than Codex SDK event shapes. This keeps future Claude/Pi/Qwen adapters possible without rewriting the chat surface.
Initial event families:
thread.startedassistant.startedassistant.deltaassistant.completedactivity.startedactivity.updatedactivity.completedturn.completederror
Persistence
V0 browser persistence uses localStorage for threadId and transcript. Codex owns its own persisted thread state. No application database is introduced in this demo.
Non-goals
- Multi-user SaaS
- Centralized authentication
- Database/message synchronization
- Multi-agent orchestration
- MCP management UI
- Writable workspace
- Production deployment hardening